Tag Archives: RTS Analysis

Stonkers 1983 – RTS Retrospectives

We’re starting to get close to that RTS look and feel

The pieces are lining up

Stonkers is one of the early RTS pioneers that first starts to resemble the RTS  we know today.  The objective of the game is to destroy the enemies forces by battling them with your own army.  In this game, your army is already deployed and ready to attack and defend.  The important issue then becomes supplying your troops.  This is critical because what determines a victor between equal forces is their rating.  It depletes every time they perform an action.  Supplies are generated by supply ships, which come every so often in your port.  This game also lets you switch views from a macro view (shown above), and a micro view where you can select and move your units (shown below).

 

stonker3

Here is the zoomed-in view, where you can select and order your units.

 

The main strategic element of this game comes from knowing which units to send against the enemy, and securing control of the only choke-point in the map.  The main issues with this game though is the slowness of it all.  You have to manually select and move each unit.  On top of that, they take their sweet-ass time getting there.  This is why newer games have a speed option.  Also, a mouse interface at the the time it was released, still hadn’t become the default.  Most of the games were controlled by joysticks.  Overall, this game will be remembered for being a pioneer in the genre.